STARTING A T'AU ARMY IN 11TH EDITION: WHAT TO BUY FIRST

The T'au Empire is one of the friendliest armies to start: clean silhouettes, a shooting-first playstyle that is easy to reason about, and early purchases that stay useful for years. This page is a buying order from an empty desk to a 1,000-point force.

Buy order one: the starter bundle

Whatever the current Combat Patrol or Start Collecting-style box looks like, it almost always beats buying its contents separately. You typically get a commander or characters, a core of Fire Warriors, and some supporting suits or drones: the skeleton of every T'au list. If you can only buy one thing this month, buy this.

Buy order two: battlesuits

Crisis Battlesuits are the icon of the faction for a reason. A unit of three gives you mobile firepower, endless magnetising and kitbashing potential, and one of the most enjoyable painting canvases in the range. They are also where the list starts to feel like your list, because loadout choices matter.

Recommended: Crisis Sunforge Battlesuits

Buy order three: a hammer unit

Every young T'au collection eventually wants one big centrepiece that ends arguments. For most collectors that is a Riptide or a Hammerhead gunship. Pick whichever model you would rather paint; at this stage of a collection, enthusiasm is worth more than optimisation.

Recommended: Riptide Battlesuit

Recommended: Hammerhead Gunship

What to skip at first

Track it as you go

However you buy, log each box when it arrives and mark its build state; unbuilt counts as unbuilt. The built-and-painted share climbing is the single best motivator for finishing an army instead of accumulating one, and it gets you to that 1,000-point force without wasted boxes.

For the full rules, detachments and unit roster, see the T'au Empire faction page under Data.

T’au Empire rules, detachments and lore

What changed for T’au Empire in 11th edition