What changed for Orks in 11th edition

11th edition is good news for Orks: a broad wave of points cuts brought thirty units down and not a single one up, headlined by a massive drop on the Stompa, while ten new units piled into the range. If you play green, almost everything you own got cheaper, which for a horde army means more bodies and more of the mob on the table for the same total.

Summary

Detachments

The Orks gained two detachments, Rollin' Deff and Equatorial Hordes, joining the returning line-up of War Horde, Green Tide, Kult of Speed and the rest. Any of them now costs Detachment Points, 2 for Incursion, 3 for Strike Force, 4 for Onslaught, paid from the same total as the Boyz. Set against the 200 points the Stompa just shed, that fee is a rounding error, but it still comes off the top, so write it down before you count mobs.

New in 11th: Runt Swarm, Shoota Boyz, Wreckas, Madcap Meks, Flyboyz, Brute Bosses, Wurrband. Removed: More Dakka!, Freebooter Krew, Speedwaaagh!.

DetachmentDP
War Horde3
Da Big Hunt1
Dread Mob1
Green Tide1
Bully Boyz1
Kult of Speed1
Taktikal Brigade1
Blitz Brigade1
Runt Swarm1New in 11th
Shoota Boyz1New in 11th
Wreckas1New in 11th
Madcap Meks1New in 11th
Flyboyz1New in 11th
Brute Bosses1New in 11th
Wurrband1New in 11th

Points changes

The pattern could not be clearer: thirty units repriced, every one of them downward, alongside ten new additions. The showpiece is the Stompa, slashed from 800 to 600, a full 200 points off, which on its own makes the biggest Ork centrepiece far more list-able. Below it, Mozrog Skragbad drops 145→125, the Battlewagon 160→145, the Beastboss on Squigosaur 110→95, and Breaka Boyz 6@140→6@125. The new arrivals bring fresh options: Boyz (Armageddon) at 10@75, a Warphead at 65, a Hordeboss at 75, and more besides. Some units are priced per squad size, and the table below shows every size.

UnitRole10th11thΔNotes
StompaVehicles800700-100
MorkanautVehicles280345+65
GorkanautVehicles265325+60
Ghazghkull ThrakaCharacters235290+55
Wazbom BlastajetVehicles175215+40
Zodgrod WortsnaggaCharacters9050-40
PainboyCharacters8045-35
Warboss in Mega ArmourCharacters80115+35
Beastboss on SquigosaurCharacters110140+30
Big MekCharacters70100+30
Big Mek with Shokk Attack GunCharacters80110+30
Flash GitzInfantry5: 80
10: 160
5: 110
6: 220
+30
+60
Hunta RigMonsters135165+30
Mozrog SkragbadCharacters145170+25
WarbossCharacters75100+25
Wazdakka GutsmekCharacters175200+25
Breaka BoyzInfantry140120-20
Kill RigMonsters155175+20
Squighog BoyzMounted & Beasts4: 150
8: 300
4: 130
5: 260
-20
-40
TankbustasInfantry140160+20
Beast Snagga BoyzBattleline10: 95
20: 190
10: 80
11: 160
-15
-30
DakkajetVehicles135125-10
Deff DreadVehicles120130+10
MekCharacters4555+10
NobzInfantry5: 105
10: 210
5: 115
6: 230
+10
+20
PainbossCharacters7060-10
Rukkatrukk SquigbuggiesVehicles951: 85
2: 160
-10
—
TrukkTransports7060-10
WarbikersMounted & Beasts3: 65
6: 130
3: 75
4: 140
+10
+10
BeastbossCharacters8085+5
Boss SnikrotCharacters7580+5
BoyzBattleline10: 80
20: 170
10: 85
11: 170
+5
0
DeffkoptasMounted & Beasts3: 80
6: 160
3: 85
4: 170
+5
+10
GretchinInfantry11: 40
22: 80
10: 45
20: 80
+5
0
Killa KansVehicles3: 125
6: 250
3: 130
4: 275
+5
+25
KommandosInfantry120125+5
MeganobzInfantry2: 65
3: 95
5: 160
6: 190
2: 70
3: 105
4: 175
6: 210
+5
+10
+15
+20
Mek GunzVehicles1: 50
2: 100
3: 150
1: 55
2: 110
3: 165
+5
+10
+15
StormboyzInfantry5: 65
10: 130
5: 70
6: 140
+5
+10
WeirdboyCharacters6560-5
BannernobCharacters—30—New in 11th
Big Mek DakkarigCharacters—160—New in 11th
BigbossCharacters—50—New in 11th
Da Red Gobbo's A-bomb-inable SnowmanCharacters—40—New in 11th
Grotmas GitzCharacters—40—New in 11th
GunwagonVehicles—150—New in 11th
HordebossCharacters—75—New in 11th
NazdregCharacters—165—New in 11th
RuntherdOther—10—New in 11th
Upstart GretchinCharacters—40—New in 11th
WarpheadCharacters—65—New in 11th
BattlewagonVehicles160160—
Big Mek in Mega ArmourCharacters9090—
Big'ed BossbunkaFortifications135135—
Blitza-bommerVehicles115115—
Burna BoyzInfantry5: 60
10: 120
5: 60
6: 120
—
Burna-bommerVehicles125125—
Deffkilla WartrikeCharacters8080—
LootasInfantry5: 50
10: 100
5: 50
6: 100
—

Biggest increases

Are Morkanaut still worth it?

Up 65 points in 11th: 345 now, 280 in 10th.

Are Gorkanaut still worth it?

Up 60 points in 11th: 325 now, 265 in 10th.

Are Ghazghkull Thraka still worth it?

Up 55 points in 11th: 290 now, 235 in 10th.

Frequently asked questions

Did the Orks get better in 11th edition?

On points, without question. Thirty units came down and none went up, so every Ork list costs the same or less than it did at the end of 10th, and a horde faction turns savings straight into models. A Battlewagon, a Beastboss on Squigosaur and a unit of Breaka Boyz save 45 between them, which is not far off another squad of Armageddon Boyz at 75. What the cuts do to win rates is a meta question; what they do to your collection is more Boyz.

What got cheaper for Orks in 11th edition?

Thirty units, and the Stompa is the standout, down 200 points from 800 to 600. The cuts run right through the roster: Breaka Boyz (6@140→6@125), the Beastboss on Squigosaur (110→95), Mozrog Skragbad (145→125) and the Battlewagon (160→145) all got friendlier. Twenty-five more sheets dropped by smaller amounts, so it is hard to find a green datasheet that did not benefit.

How do Detachment Points work for Orks in 11th edition?

The fee doubles from the smallest game to the largest, 2 up to 4, and Rollin' Deff and Equatorial Hordes pay it at the same rate as War Horde or Green Tide. Nothing else in Ork army-building went up this edition, so it is the only line on the sheet that costs more than it did.

What are the new Armageddon units for Orks in 11th edition?

11th edition folds in a batch of ten new datasheets, several themed around Armageddon: Boyz (Armageddon) at 10@75, plus a Warboss (Armageddon) and Gretchin (Armageddon) to lead and pad them out. They are joined by fresh characters, the Warphead, the Hordeboss, the Bigboss and the Bannernob, so there are more ways to build and buff a green tide than the range offered before.

Is now a good time to start an Orks army?

A strong one. The signature big models are cheaper, the Stompa in particular is far more attainable, and ten new units mean more entry points into the range than ever. Orks are also one of the most forgiving armies to learn: buy models, glue them together, throw them forward. Armageddon Boyz at 75 for ten are the obvious first squad. The Starting an Orks Army guide has a buying order.