What changed for Leagues of Votann in 11th edition

11th edition gave the Leagues of Votann a light-touch pass rather than a shake-up. A small number of changes, mostly five-point moves in either direction, plus three new characters are the sum of it. If you played the Kin in 10th, your collection carries over almost untouched, and the roster comes out of the transition in a stable place.

Summary

Detachments

The Kin gained three detachments, Armoured Trailblazers, Farseekers and Hearthguard Covenant, while every 10th-edition option carries over as it was, with none removed. Each of them, old or new, is now bought with Detachment Points: 2 at Incursion, 3 at Strike Force, 4 at Onslaught, subtracted from the army total before units. For a faction whose biggest price move was 10 points, that fee is in the same league as the changes around it, so write it into the list first.

New in 11th: Armoured Trailblazers, Farseekers, Hearthguard Covenant. None removed.

DetachmentDP
Hearthband3
Persecution Prospect2
Needgaârd Oathband2
Hearthfyre Arsenal2
Dêlve Assault Shift2
Brandfast Oathband2
Mercenary Oathband2
Armoured Trailblazers1New in 11th
Farseekers1New in 11th
Hearthguard Covenant1New in 11th

Points changes

The unit-level picture is quiet: eight datasheets were repriced, two up and six down, and the moves are small, mostly a flat five points. On the cheaper side, the Einhyr Champion and a full unit of Einhyr Hearthguard each shed 5, both flavours of Ironkin Steeljacks (Heavy Volkanite Disintegrators and Melee Weapons) came down 5 per unit, and the Sagitaur dropped 5. Three new characters also join the roster with nothing to compare against in 10th: the Kinhost Commander, the Living Ancestor and the Steeljack Elder. Some units are priced per squad size; the cost above is for the size named.

UnitRole10th11thΔNotes
Berehk StornbröwCharacters9585-10
Buri AegnirssenCharacters9585-10
Cthonian BeserksInfantry5: 100
10: 200
5: 90
6: 180
-10
-20
Cthonian EarthshakersInfantry110100-10
Hearthkyn WarriorsBattleline10090-10
Hekaton Land FortressVehicles240250+10
Ironkin Steeljacks with Melee WeaponsInfantry3: 85
6: 170
3: 75
4: 150
-10
-20
Arkanyst EvaluatorCharacters6570+5
Brôkhyr Iron-masterCharacters7570-5
Einhyr ChampionCharacters7065-5
Einhyr HearthguardInfantry5: 135
10: 270
5: 130
6: 270
-5
0
Hernkyn PioneersMounted & Beasts3: 80
6: 160
3: 85
4: 170
+5
+10
Ironkin Steeljacks with Heavy Volkanite DisintegratorsInfantry3: 85
6: 170
3: 80
4: 170
-5
0
Kapricus CarrierTransports7570-5
Kapricus DefendersVehicles1: 70
2: 140
1: 75
2: 150
+5
+10
SagitaurTransports9085-5
Ûthar the DestinedCharacters95100+5
Brôkhyr ThunderkynInfantry3: 80
6: 160
3: 80
4: 170
0
+10
Kinhost CommanderCharacters—65—New in 11th
Living AncestorCharacters—70—New in 11th
Steeljack ElderCharacters—80—New in 11th
GrimnyrCharacters6565—
Hernkyn YaegirsInfantry9090—
KâhlCharacters6565—
Memnyr StrategistCharacters4545—

Biggest increases

Are Hekaton Land Fortress still worth it?

The biggest single increase in the faction, up 10 points. That is a real tax, but it lands on the army's marquee transport-gunboat, the kind of centrepiece you buy because you want it hauling Kin across the board rather than because the maths demands it. If it earned its slot in your 10th-edition lists, the extra 10 will not change that. If it was only there to soak points, reconsider.

Are Arkanyst Evaluator still worth it?

Up 5 points, which is barely a rounding error at the army level. This remains a support-character pick whose value is in what it enables around it rather than its own footprint, so 5 points is not the deciding factor. Take it if it fits your plan.

Are Hernkyn Pioneers still worth it?

Up 5 points in 11th: 85 now, 80 in 10th.

Frequently asked questions

Did the Leagues of Votann get better in 11th edition?

Slightly, and by a countable amount. Six units fell 5 each and two rose, 10 and 5, so a list that carries all eight nets 15 points cheaper. A Hearthguard-heavy list with the Champion, a full Hearthguard unit and a Sagitaur saves 15 on its own and pays the Land Fortress rise back out of that. Nothing here transforms the faction; it came through stable and a touch more flexible.

What changed for Leagues of Votann points in 11th edition?

Eight datasheets moved, six down and two up, and the largest step in either direction was 10 points. Staples like the Einhyr Champion, Einhyr Hearthguard, both Ironkin Steeljacks builds and the Sagitaur each came down 5, while only the Hekaton Land Fortress and Arkanyst Evaluator rose. Everything else held steady, so an old list re-costs in a minute.

What are the new Leagues of Votann characters in 11th edition?

Three characters join the Kin with no 10th-edition sheet: the Kinhost Commander at 65, the Living Ancestor at 70 and the Steeljack Elder at 80. They are the roster's main additions this transition, giving you fresh leader options to slot into existing lists without changing much else about how the army plays. All three sit between 65 and 80, so any of them fits where a five-point saving or two has made room.

Is now a good time to start a Leagues of Votann army?

A fine one. Several units are a little cheaper, the range is stable, and there are three new characters to build around. Hearthguard and a Sagitaur, common early buys, are both 5 cheaper. The Starting a Leagues of Votann Army guide has a buying order.