What changed for Grey Knights in 11th edition
11th edition handed the Grey Knights a mixed pass rather than a sweeping cut. Several of the army's biggest elite pieces came down: the Dreadknight variants, the Land Raider Redeemer, and the core Terminator and Paladin squads all got cheaper. A small cluster of characters ticked upward, headlined by Grand Master Voldus climbing a full 30 points, and three new characters join the roster, so there is a little more to relearn than the raw points suggest.
Summary
- 19 units repriced, 3 new, 6 unchanged
- Biggest drop: Grand Master in Nemesis Dreadknight (-15)
- Biggest rise: Purifier Squad (+20)
- Detachment Points: 2 / 3 / 3 at Incursion / Strike Force / Onslaught
Detachments
The Grey Knights shelf gained three detachments in 11th, Argent Assault, Fires of Purgation and Immaterial Interdiction, and every 10th-edition option carries over with none removed. All of them now carry a fee in Detachment Points, 2 points in an Incursion game, 3 in Strike Force and 4 in Onslaught, paid from the same total as your units. It is the same fee whichever you pick. Decide on the detachment, deduct its cost, then build the strike force around what is left.
New in 11th: Argent Assault, Fires of Purgation, Immaterial Interdiction. None removed.
| Detachment | DP | |
|---|---|---|
| Hallowed Conclave | 2 | |
| Warpbane Task Force | 3 | |
| Brotherhood Strike | 2 | |
| Augurium Task Force | 2 | |
| Sanctic Spearhead | 2 | |
| Banishers | 2 | |
| Argent Assault | 1 | New in 11th |
| Fires of Purgation | 1 | New in 11th |
| Immaterial Interdiction | 1 | New in 11th |
Points changes
The pattern skews downward. Seven units got cheaper against five that rose, plus three new characters that had no 10th-edition sheet. Lead with the drops: the Grand Master in Nemesis Dreadknight came down 25 points, the Land Raider Redeemer fell 20, the bare Nemesis Dreadknight dropped 15, and both the Brotherhood Terminator Squad and the Paladin Squad shed 10 each at the four-model tier. Against that, the biggest single increase is Grand Master Voldus at +30. Some units are priced per squad size, and the table lists each size on its own row.
| Unit | Role | 10th | 11th | Δ | Notes |
|---|---|---|---|---|---|
| Grand Master Voldus | Characters | 110 | 130 | +20 | |
| Purifier Squad | Infantry | 5: 125 10: 250 | 5: 145 6: 290 | +20 +40 | |
| Brotherhood Librarian | Characters | 80 | 95 | +15 | |
| Castellan Crowe | Characters | 90 | 105 | +15 | |
| Grand Master in Nemesis Dreadknight | Characters | 225 | 210 | -15 | |
| Brother-Captain | Characters | 90 | 100 | +10 | |
| Interceptor Squad | Infantry | 5: 125 10: 250 | 5: 135 6: 270 | +10 +20 | |
| Land Raider Redeemer | Vehicles | 270 | 260 | -10 | |
| Razorback | Transports | 85 | 75 | -10 | |
| Rhino | Transports | 80 | 70 | -10 | |
| Venerable Dreadnought | Characters | 140 | 130 | -10 | |
| Brotherhood Champion | Characters | 70 | 75 | +5 | |
| Brotherhood Chaplain | Characters | 65 | 70 | +5 | |
| Brotherhood Techmarine | Characters | 70 | 75 | +5 | |
| Grand Master | Characters | 95 | 100 | +5 | |
| Nemesis Dreadknight | Vehicles | 210 | 205 | -5 | |
| Paladin Squad | Infantry | 4: 180 5: 225 8: 360 10: 450 | 4: 185 5: 230 6: 385 9: 490 | +5 +5 +25 +40 | |
| Strike Squad | Battleline | 5: 120 10: 240 | 5: 125 6: 250 | +5 +10 | |
| Brotherhood Terminator Squad | Battleline | 4: 150 5: 185 8: 300 10: 375 | 4: 150 5: 185 6: 315 9: 380 | 0 0 +15 +5 | |
| Champion of Titan | Characters | — | 90 | — | New in 11th |
| Dreadknight Champion | Characters | — | 210 | — | New in 11th |
| Venerable Daemon Slayer | Characters | — | 175 | — | New in 11th |
| Land Raider | Vehicles | 220 | 220 | — | |
| Land Raider Crusader | Vehicles | 220 | 220 | — | |
| Purgation Squad | Infantry | 5: 115 10: 230 | 5: 115 6: 230 | — | |
| Stormhawk Interceptor | Vehicles | 160 | 160 | — | |
| Stormraven Gunship | Vehicles | 280 | 280 | — | |
| Stormtalon Gunship | Vehicles | 170 | 170 | — |
Biggest increases
Are Grand Master Voldus still worth it?
The largest jump in the faction, up 30 points. That is a steep tax on a single character, but Voldus has always been bought as a force multiplier rather than a points-filler, the kind of centrepiece you build a list around. If he anchored your 10th-edition army, the extra 30 will not push him off the table. If he was a marginal include, this is the nudge to reassess.
Are Purifier Squad still worth it?
Up 20 points in 11th: 145 now, 125 in 10th.
Are Brotherhood Librarian still worth it?
Up 10 points, which lands harder on a support character than the number implies. The Librarian's worth has always been in what it enables around it rather than its own footprint, so the call comes down to how much your list leans on that support. In a build that already wants one, it stays a comfortable include. As a speculative add-on, it is easier to trim now.
Frequently asked questions
Did the Grey Knights get better in 11th edition?
Yes, and you can see it in one list. A Grand Master in Dreadknight, a plain Dreadknight and a Redeemer save 60 points; two Terminator squads and a Paladin squad at four models save 30 more. Voldus, a Librarian and Crowe add 50 back. That is a 40-point net saving on a list that carries the three biggest rises in the faction, and more on one that skips a character.
What got cheaper for Grey Knights in 11th edition?
Several of the army's marquee choices. The Grand Master in Nemesis Dreadknight dropped 25 points and the bare Nemesis Dreadknight 15, the Land Raider Redeemer came down 20, and the Brotherhood Terminator Squad and Paladin Squad each fell 10 at the four-model tier. Two more units fell by smaller amounts. An elite, deep-striking Grey Knights list is cheaper to assemble than it was at the end of 10th.
Who are the new Grey Knights characters in 11th edition?
Three characters that had no sheet in 10th: the Champion of Titan, the Dreadknight Champion, and the Venerable Daemon Slayer. They arrive alongside the general reshuffle, including Voldus's 30-point rise, and give the roster fresh options to slot into lists that previously leaned on the older character line-up. With Dreadknights 15 to 25 cheaper, most lists have room to try one.
Is now a good time to start a Grey Knights army?
A solid one. The expensive centrepieces that make a Grey Knights force cost less than they did in 10th, the detachment shelf just gained three new options, and the elite, low-model-count playstyle means a starter collection stays manageable. Terminators at four models are 10 cheaper, and they are the first box most people buy. The Starting a Grey Knights Army guide has a buying order.