What changed for Genestealer Cults in 11th edition

11th edition asked the Genestealer Cults for a little more across almost the whole roster. Of the thirteen units that had their points revised, eleven went up, small +5 to +15 bumps that land squarely on the infantry core, and only one came down. Add three new characters and the picture is a gentle tax rather than a shake-up: your cult still does everything it did in 10th, it just costs a touch more to muster.

Summary

Detachments

The cult fields nine detachments in 11th, Host of Ascension, Xenocreed Congregation, Biosanctic Broodsurge, Brood Brother Auxilia and the rest, and three of them are new. Running any of the nine now costs Detachment Points from the army total, 2 at Incursion, 3 at Strike Force and 4 at Onslaught, a flat rate across the shelf. On a roster where most rises were 5 points, that fee is the same order of size as the tax on one squad. Pay it first, then fill the list.

New in 11th: Heroes of the Uprising, Purestrain Broodswarm, Xenocult Masses. None removed.

DetachmentDP
Host of Ascension3
Xenocreed Congregation2
Biosanctic Broodsurge2
Outlander Claw2
Brood Brother Auxilia2
Final Day2
Heroes of the Uprising1New in 11th
Purestrain Broodswarm1New in 11th
Xenocult Masses1New in 11th

Points changes

The repricing hit thirteen units, eleven up and one down, while eleven others held steady and three new characters arrived. The rises cluster on the cult's backbone: Acolyte and Neophyte squads, Metamorphs and the elite specialists all crept upward by 5 to 15. Only the Locus moved the other way. Several units are priced by squad size; price the size you field before you tally.

UnitRole10th11thΔNotes
Leman Russ CommanderCharacters235195-40
BanebladeVehicles450415-35
BanehammerVehicles420385-35
BaneswordVehicles450415-35
DoomhammerVehicles415380-35
HellhammerVehicles420385-35
ShadowswordVehicles410375-35
StormlordVehicles430395-35
StormswordVehicles465430-35
Leman Russ DemolisherVehicles190160-30
BasiliskVehicles140115-25
Leman Russ Battle TankVehicles185160-25
Leman Russ EradicatorVehicles170145-25
Leman Russ ExecutionerVehicles170145-25
TyrannocyteTransports10580-25
Centaur RSVTransports8565-20
DeathstrikeVehicles145125-20
Field Ordnance BatteryInfantry11090-20
Leman Russ ExterminatorVehicles180160-20
Leman Russ PunisherVehicles150130-20
Leman Russ VanquisherVehicles145130-15
ManticoreVehicles165150-15
Parasite of MortrexCharacters8065-15
Taurox PrimeTransports9075-15
Von Ryan's LeapersInfantry3: 70
6: 140
3: 55
4: 105
-15
-35
Winged Hive TyrantCharacters170185+15
WyvernVehicles11095-15
ChimeraTransports8575-10
GargoylesBattleline10: 85
20: 170
10: 75
11: 150
-10
-20
Goliath RockgrinderVehicles120110-10
Goliath TruckTransports8575-10
HellhoundVehicles125115-10
LocusCharacters4535-10
NeurolictorInfantry7080+10
NexosCharacters6050-10
PrimusCharacters7060-10
SanctusCharacters5060+10
TauroxTransports7565-10
The Red TerrorCharacters130120-10
AberrantsInfantry5: 135
10: 300
5: 140
6: 280
+5
-20
Acolyte Hybrids with Hand FlamersBattleline5: 70
10: 140
5: 75
6: 140
+5
0
BenefictusCharacters7075+5
Cadian Command SquadCharacters6560-5
Cadian Shock TroopsBattleline10: 65
20: 120
10: 70
11: 145
+5
+25
Catachan Command SquadCharacters6560-5
Catachan Heavy Weapons SquadInfantry6570+5
Catachan Jungle FightersBattleline10: 65
20: 120
10: 70
11: 135
+5
+15
Death Korps of KriegBattleline10: 65
20: 145
10: 70
11: 135
+5
-10
Hybrid MetamorphsInfantry5: 70
10: 140
5: 75
6: 140
+5
0
HydraVehicles9590-5
KasrkinInfantry110105-5
Krieg Combat EngineersInfantry5: 60
10: 95
5: 65
6: 95
+5
0
Krieg Command SquadCharacters6560-5
Krieg Heavy Weapons SquadInfantry7570-5
MawlocMonsters135130-5
Neophyte HybridsBattleline10: 65
20: 145
10: 70
11: 135
+5
-10
PatriarchCharacters7580+5
Reductus SaboteurCharacters6570+5
TrygonMonsters140135-5
Achilles RidgerunnersVehicles1: 95
2: 170
1: 95
2: 160
0
-10
Acolyte Hybrids with AutopistolsBattleline5: 65
10: 130
5: 65
6: 120
0
-10
Armoured SentinelsVehicles1: 65
2: 130
1: 65
2: 120
0
-10
Death RidersMounted & Beasts5: 60
10: 120
5: 60
6: 110
0
-10
Scout SentinelsVehicles1: 55
2: 110
1: 55
2: 100
0
-10
Cult GuerrillaCharacters—60—New in 11th
Cult InsurrectionistCharacters—80—New in 11th
Voice of the PatriarchCharacters—70—New in 11th
AbominantCharacters8585—
Acolyte IconwardCharacters5050—
Aegis Defence LineFortifications145145—
Artillery TeamInfantry9595—
Atalan JackalsMounted & Beasts5: 85
10: 150
5: 85
9: 150
—
Attilan Rough RidersMounted & Beasts5: 60
10: 120
5: 60
6: 120
—
BiophagusCharacters5050—
Cadian CastellanCharacters5555—
Cadian Heavy Weapons SquadInfantry6565—
ClamavusCharacters5050—
DeathleaperCharacters8080—
Hyperadapted RavenersCharacters165165—
Jackal AlphusCharacters5555—
KelermorphCharacters6060—
LictorInfantry6060—
MagusCharacters5050—
Primaris PsykerCharacters6060—
Purestrain GenestealersInfantry5: 75
10: 140
5: 75
6: 140
—
RavenersInfantry125125—
Rogal Dorn Battle TankVehicles260260—
Rogal Dorn CommanderCharacters290290—
Winged Tyranid PrimeCharacters6565—

Biggest increases

Are Winged Hive Tyrant still worth it?

Up 15 points in 11th: 185 now, 170 in 10th.

Are Neurolictor still worth it?

Up 10 points in 11th: 80 now, 70 in 10th.

Are Sanctus still worth it?

Also up 15, from 50 to 65, a chunky jump on a lone specialist character. Its value has always been surgical rather than points-efficient, so the answer hinges on how much you lean on that role. If the Sanctus reliably earns its keep in your games, it is still a fine pick. If it was a habit buy, 15 points is enough to make you weigh the slot.

Frequently asked questions

Did the Genestealer Cults get better in 11th edition?

On points, no, but the bill is small. Eight squads and characters at +5 apiece add 40 points between them, and the Locus gives 10 of that back. Only Aberrants and the Sanctus rise by more, so a list without either pays well under 50 more than it did. The three new characters are the one place a returning player gains options rather than paying for them.

What got more expensive for Genestealer Cults in 11th edition?

Eleven units. Aberrants and the Sanctus each rose 15, the biggest jumps in the faction. The rest are +5 nudges: Acolyte Hybrids (both Autopistol and Hand Flamer squads), Neophyte Hybrids, Hybrid Metamorphs, Atalan Jackals, the Benefictus and the Patriarch. Nothing rose dramatically, but the cult's rank-and-file all cost a touch more now.

Are there new Genestealer Cults characters in 11th edition?

Yes, three characters that did not exist in 10th: the Cult Guerrilla (60), the Cult Insurrectionist (80) and the Voice of the Patriarch (70). They are the roster's only new entries this edition. The Locus, meanwhile, is the lone unit that got cheaper, dropping 10 points from 45 to 35.

Is now a good time to start a Genestealer Cults army?

A fine one. The increases are minor and the range is stable, so nothing about the 11th-edition points makes the cult harder to build toward, and the swarm-and-ambush playstyle is as distinctive as ever. Three new detachments give a first list more to try than the 10th-edition shelf did. The Starting a Genestealer Cults Army guide has a sensible buying order.