What changed for Astra Militarum in 11th edition

11th edition is a friendly re-pricing for the Astra Militarum: of the sheets that moved, well over twice as many came down as went up, and four new units joined the ranks. Most of the roster held its price, so if you played the Guard in 10th your collection plays the same, with a little more armour and a few more bodies for the same total. Net, the regiments came out cheaper.

Summary

Detachments

The Guard field eleven detachments in 11th, from Combined Arms and Hammer of the Emperor to Bridgehead Strike and Siege Regiment, and two of them are new arrivals. Each of the eleven now carries a price in Detachment Points: a Strike Force game charges 3, Incursion 2 and Onslaught 4, taken from the same pool you spend on tanks and infantry. Pick the detachment first and pay its fee, then fill the regiment. That is the one new habit; the rest of army-building works as it did.

New in 11th: Abhuman Auxiliaries, Designation Force. None removed.

DetachmentDP
Combined Arms2
Bridgehead Strike1
Siege Regiment2
Mechanised Assault2
Hammer of the Emperor2
Recon Element2
Grizzled Company3
Steel Hammer2
Armoured Infantry2
Abhuman Auxiliaries1New in 11th
Designation Force1New in 11th

Points changes

A clear net cut: of the units that were re-priced, fifteen came down against six that rose, while the bulk of the roster stayed put and four new sheets arrived. The savings land squarely on the artillery and armour. The Basilisk dropped 25 (140 to 115), the Deathstrike came down 20, the Field Ordnance Battery 20, and Lord Marshal Dreir shed 25. The handful of increases are minor. Several units are priced per squad size, so cost the size you field before you tally.

UnitRole10th11thΔNotes
Commissar YarrickCharacters150110-40
Leman Russ CommanderCharacters235195-40
BanebladeVehicles450415-35
BanehammerVehicles420385-35
BaneswordVehicles450415-35
DoomhammerVehicles415380-35
HellhammerVehicles420385-35
ShadowswordVehicles410375-35
StormlordVehicles430395-35
StormswordVehicles465430-35
Leman Russ DemolisherVehicles190160-30
Lord Marshal DreirCharacters10070-30
BasiliskVehicles140115-25
Leman Russ Battle TankVehicles185160-25
Leman Russ EradicatorVehicles170145-25
Leman Russ ExecutionerVehicles170145-25
Centaur RSVTransports8565-20
DeathstrikeVehicles145125-20
Field Ordnance BatteryInfantry11090-20
Leman Russ ExterminatorVehicles180160-20
Leman Russ PunisherVehicles150130-20
ValkyrieVehicles190170-20
Commissar GravesCharacters110125+15
Leman Russ VanquisherVehicles145130-15
ManticoreVehicles165150-15
Taurox PrimeTransports9075-15
WyvernVehicles11095-15
Bullgryn SquadInfantry3: 100
6: 200
3: 90
4: 200
-10
0
ChimeraTransports8575-10
HellhoundVehicles125115-10
Lord Solar LeontusCharacters130120-10
TauroxTransports7565-10
Cadian Command SquadCharacters6560-5
Cadian Shock TroopsBattleline10: 65
20: 120
10: 70
11: 145
+5
+25
Catachan Command SquadCharacters6560-5
Catachan Heavy Weapons SquadInfantry6570+5
Catachan Jungle FightersBattleline10: 65
20: 120
10: 70
11: 135
+5
+15
Death Korps of KriegBattleline10: 65
20: 145
10: 70
11: 135
+5
-10
Gaunt’s GhostsCharacters10095-5
HydraVehicles9590-5
KasrkinInfantry110105-5
Krieg Combat EngineersInfantry5: 60
10: 95
5: 65
6: 95
+5
0
Krieg Command SquadCharacters6560-5
Krieg Heavy Weapons SquadInfantry7570-5
Tempestus AquilonsInfantry10095-5
Tempestus ScionsInfantry5: 70
10: 140
5: 75
6: 150
+5
+10
Armoured SentinelsVehicles1: 65
2: 130
1: 65
2: 120
0
-10
Death RidersMounted & Beasts5: 60
10: 120
5: 60
6: 110
0
-10
Ogryn SquadInfantry3: 60
6: 130
3: 60
4: 120
0
-10
Scout SentinelsVehicles1: 55
2: 110
1: 55
2: 100
0
-10
Augmented Bone 'EadCharacters—60—New in 11th
Ciaphas CainCharacters—70—New in 11th
Front-line CommanderCharacters—55—New in 11th
Sentinel CommanderCharacters—75—New in 11th
Aegis Defence LineFortifications145145—
Artillery TeamInfantry9595—
Attilan Rough RidersMounted & Beasts5: 60
10: 120
5: 60
6: 120
—
Cadian CastellanCharacters5555—
Cadian Heavy Weapons SquadInfantry6565—
Cadian Recon SquadInfantry8080—
CommissarCharacters3030—
Commissar Graves on FootCharacters6565—
Hippogriff AFVVehicles1: 70
2: 140
1: 70
2: 140
—
Militarum Tempestus Command SquadCharacters8585—
Ministorum PriestCharacters3535—
Nork DeddogCharacters6060—
Ogryn BodyguardCharacters4040—
Primaris PsykerCharacters6060—
RatlingsInfantry5: 60
10: 100
5: 60
10: 100
—
Rogal Dorn Battle TankVehicles260260—
Rogal Dorn CommanderCharacters290290—
Sly MarboCharacters5555—
Tech-Priest EnginseerCharacters4545—
Ursula CreedCharacters8585—

Biggest increases

Are Commissar Graves still worth it?

Up 15 points in 11th: 125 now, 110 in 10th.

Are Cadian Shock Troops still worth it?

Up 5 points in 11th: 70 now, 65 in 10th.

Are Catachan Heavy Weapons Squad still worth it?

Up 5 points in 11th: 70 now, 65 in 10th.

Frequently asked questions

Did the Astra Militarum get better in 11th edition?

On points, yes, and in the right place for the Guard. Two Basilisks and a Field Ordnance Battery are 70 points cheaper than in 10th, which buys more bodies or most of another gun. Four new units add options that did not exist. With fifteen drops and six small rises, few lists will cost more than they did, and an artillery park will cost noticeably less. Lord Marshal Dreir is 25 cheaper too, so a list led by him and backed by a Deathstrike saves 45 before the Basilisks are counted. Infantry-heavy regiments gain less, since the cuts sit on the guns rather than the squads, but the small rises do not reach them either.

What got cheaper for the Astra Militarum in 11th edition?

The artillery and armour lead the savings. The Basilisk came down 25, the Deathstrike and the Field Ordnance Battery each dropped 20, and Lord Marshal Dreir shed 25. Eleven more sheets fell by smaller amounts. If you build around massed guns or an armoured spearhead, the cuts run through the fire-support core.

Is now a good time to start an Astra Militarum army?

A strong one. The tanks and guns a starter regiment is built around are cheaper, four new units widen the range, and the buy-models-and-shoot playstyle is as approachable as ever. The two new detachments give a first list more shapes to grow into. The Starting an Astra Militarum Army guide has a buying order.